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Nunnery Wood Primary School

Computing

Please find information below on Computing at NWPS 

At Nunnery Wood Primary School, we aim to deliver a high-quality computing curriculum, which will ensure that by the end of primary school, children will be confident, responsible, and creative users of technology, ready to thrive in an increasingly digital world. We aim to spark curiosity, encourage resilience, and inspire pupils to see themselves as creators of technology, not just consumers.

Throughout the computing units, pupils will learn to:

  • Develop digital literacy so they can use technology safely, respectfully, and responsibly in their everyday lives.
  • Build computing knowledge and skills, including understanding how digital systems work, how to use them effectively, and how to create content.
  • Foster problem-solving and logical thinking by engaging in coding, debugging, and computational thinking activities.
  • Learn to stay safe online, understanding the risks and making informed choices when using technology.
  • Use technology creatively and purposefully to support learning across the curriculum, encouraging independence, collaboration, and innovation.

Our Long Term Overview:

 

EYFS

Y1

Y2

Y3

Y4

Y5

Y6

AUT 1

recognise that a range of technology is used in places such as homes and schools

select and use technology for particular purposes

Technology Around Us

 

IT Around Us

Connecting Computers

The Internet

Systems and Searching

Communication and Collaboration

AUT 2

Digital Printing

Digital Photography

Stop Frame Animation

Audio Production

Video Production

Web-Page Creation

SPRING 1

 

 

 

recognise that a range of technology is used in places such as homes and schools

select and use technology for particular purposes

E-Safety

E-Safety

E-Safety

E-Safety

E-Safety

E-Safety

SPRING 2

Moving a Robot

Robot Algorithm

Sequencing Sounds

Repetition in Shapes

Selection in Quizzes

Variables in Games

SUMMER 1

 

 

 

recognise that a range of technology is used in places such as homes and schools

select and use technology for particular purposes

Grouping Data

Pictograms

Branching Databases

Repetition in Games

Flat-file Databases

Introduction to Spreadsheets

SUMMER 2

Digital Writing

Digital Music

Desktop Publishing

Photo Editing

Introduction to Vector Graphics

Sensing Movement